Tag Archives: Nintendo Wii

GAME REVIEW – Metroid: Other M (Nintendo Wii)

By Stewart Sutherland

Metroid Other M

Released in 2010, Metroid: Other M is an exclusive title for the Nintendo Wii. Following the success that Retro Studios had with the Metroid Prime series, Nintendo and Team Ninja worked together to make a game with the classic Metroid navigational feel, while still featuring the graphics and first-person mode of the last trilogy.

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Alternative Magazine Online: The Best of 2010 Awards

By Marty Mulrooney

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Following the success of last year’s 2009 AMO awards, it only seemed fair to make them an annual tradition. This year, things are a little different: we’ve expanded our award categories to encompass a wider range of great products from the past year. So, without further ado, here are AMO’s top picks of the best films, games, books, graphic novels and music CD’s of 2010!

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GAME REVIEW – And Yet It Moves (WiiWare)

By Marty Mulrooney

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And Yet It Moves is a single player puzzle platform game developed by indie developer Broken Rules, released on PC in 2009 and WiiWare in 2010. The Wii version adds an updated gameplay rotation mechanic, various control schemes, three extra levels and a slew of bonus modes, and is priced at 1,000 Wii Points.

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GAME REVIEW – Tales Of Monkey Island (PC, Wii, PlayStation 3)

By Marty Mulrooney

TOMICover

Tales Of Monkey Island was released to critical acclaim last year on PC, followed by ports on both Wii and PS3. I immediately noticed that there was a surprising lack of concrete detail about the quality of the console ports available online. Therefore, when I finally finished the game recently on all three platforms, I decided to share my thoughts with AMO’s readers. This review will be less a review of the game itself (which comprises five chapters, each of which is fantastic) and instead offer a write-up on the different versions available and their various strengths/weaknesses.

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GAME REVIEW – Goldeneye 007 (Nintendo Wii)

By Stewart Sutherland

Goldeneye 007 Wii

In 1997, Rareware released Goldeneye 007 for the Nintendo 64 to rave reviews. Based on the blueprint of the film itself, it sold well over 8 million copies and set the groundwork for all console first-person shooters to come after it. It also set the bar for any subsequent Bond games incredibly high. Maybe it was the over-powered James Bond who could carry an entire arsenal and fire two weapons at the same time, or the classic multiplayer mode that guaranteed players good competition between themselves and their friends. Whatever the reason, you would be hard pressed to find a James Bond game released since that was as much fun to play. Now, thirteen years after its debut, Activision releases their own remake of Goldeneye 007 on Nintendo Wii… and it’s different enough to become a classic game all on its own.

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GAME REVIEW – Broken Sword: Shadow Of The Templars – The Director’s Cut (Nintendo Wii, PC Digital Download)

By Marty Mulrooney

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Broken Sword: The Shadow Of The Templars (known as Circle Of Blood in the United States) is a point-and-click adventure game that was first released on PC way back in November 1996. One of the greatest adventure games of all time, it has been re-released many times over the years, including a PlayStation port in December 1996 and a Game Boy Advance port in March 2002. Finally, the game was re-released as a Director’s Cut for Nintendo Wii in March 2009, before finally returning to PCs everywhere in August 2010. AMO will be focusing on these final two versions of the game for our review, although please note that it is also available, albeit in slightly altered form, for both Nintendo DS and iPhone (iPhone version reviewed here).

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GAME REVIEW – Super Mario Galaxy 2 (Nintendo Wii)

By Stewart Sutherland

SuperMarioGalaxy2

Super Mario Galaxy is the number one game on Nintendo Wii. Case closed. But did you know that when it was released, a lot of ideas were left out of the final product? Initially, the developers decided to gather these extra areas and galaxies and re-release the original as Super Mario Galaxy 1.5, one year later. Yet it turned out the entire production team had their own ideas for galaxies, worlds, items and areas. Eventually, the release date was pushed back a full two and a half years and these ideas gave birth to a brand new title: Super Mario Galaxy 2. Finally, the sequel to the greatest Wii game ever has arrived in 2010. But does it have the same chemistry that made the original game the best on the system?

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