INTERVIEW – In Conversation With Robert Holmes (Composer, Sequel)

By Marty Mulrooney

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When composer Robert Holmes last joined Alternative Magazine Online for a chat at the end of 2021, he was kind enough to tell us all about his latest project Sequel – an album inspired by his soundtracks for the Gabriel Knight trilogy and Gray Matter (iconic adventure games written by his wife, legendary game designer Jane Jensen – what can I say, they’re a talented family!) Now, it’s 2023 and the album is out there being listened to and enjoyed by fans all over the world. Therefore, I am proud to welcome Robert back to AMO for yet another exclusive online interview where we talk about his creative process, the best cover versions of his music, and the importance of bringing beauty and positivity into the world.

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GAME REVIEW – Burnhouse Lane (PC)

By Marty Mulrooney

Burnhouse Lane is the latest horror adventure game from Rem Michalski, aka Harvester Games. It tells the compelling story of Angie Weather, an agency nurse with a terminal illness who must complete five impossible (and gruesome) tasks to win her life back. Following on from the success of the critically acclaimed Devil Came Through Here trilogy – The Cat Lady, Downfall: Redux and Lorelai – was always going to be a fairly tall order, but Burnhouse Lane builds on the strengths of its predecessors to offer something undoubtedly familiar yet ultimately different.

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GAME REVIEW – The Excavation of Hob’s Barrow (PC)

By Marty Mulrooney

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The Excavation of Hob’s Barrow is a folk horror point-and-click adventure game from developer Cloak & Dagger Games, published by Wadjet Eye Games. Set in the sleepy British village of Bewlay, players take control of spirited author and antiquarian Thomasina Bateman, who plans to excavate Hob’s Barrow – an ancient burial mound – despite a lack of co-operation from the locals. But was the barrow sealed to stop people like her getting in… or to stop something getting out?

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FEATURE ARTICLE – Revolution: The Quest for Game Development Greatness

By Marty Mulrooney

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For much of 2022, I have been editing and collaborating on a new book written by Revolution Software co-founder Tony Warriner. Those who know me (and long-time readers of AMO) will know that I am a massive fan of Revolution – and in particular, the studio’s Broken Sword series of point-and-click adventure games. This article will hopefully shed some light on my involvement with Revolution: The Quest for Game Development Greatness, what readers can look forward to, and why I believe it to be an important book.

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