Tag Archives: Lucasarts

GAME REVIEW – Loco Motive (PC)

By Marty Mulrooney

Loco Motive

Loco Motive is a point-and-click comedy adventure developed by Robust Games (an indie team based in London, UK) and published by Chucklefish (also based in London, UK). Set on board the Reuss Express, a 1930s express train, the player must take control of three unlikely heroes as they try to solve the murder of its owner, Lady Unterwald of the Wald-Bahn Rail Company.

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INTERVIEW – In Conversation With The Talent of Bay Area Sound

By Marty Mulrooney

Bay Area Sound Interview

Bay Area Sound is an award-winning audio production company that specialises in voice, music and sound for interactive media. Located in San Francisco, California, the studio has been active for over 20 years, with recent projects including The Wolf Among UsThe Walking DeadTales from the Borderlands and Firewatch. Alternative Magazine Online was therefore very excited – as well as honoured and delighted – to be given the opportunity to interview some of the talented individuals currently working at the studio, from both sides of the microphone! Read on to find out how audio magic is made at Bay Area Sound with faith, and trust, and a little bit of pixie dust…

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GAME REVIEW – Full Throttle Remastered (PC)

By Marty Mulrooney

Full Throttle Remastered

Full Throttle Remastered is an updated version of the classic LucasArts point-and-click adventure game Full Throttle, originally released in 1995. This new version has been lovingly restored and updated for a modern audience by Double Fine Productions (Grim Fandango Remastered, Day of the Tentacle Remastered) and its founder Tim Schafer; Full Throttle was his first game as project lead, head writer and designer. It features updated graphics and sound, improved controls and a developer commentary.

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GAME REVIEW – Thimbleweed Park (PC)

By Marty Mulrooney

Thimbleweed Park

Thimbleweed Park is an old school point-and-click adventure game from the legendary creators of Monkey Island and Maniac Mansion, Ron Gilbert and Gary Winnick. Together with the rest of Team Thimbleweed, they have created a video game experience that evokes the classic LucasArts adventures of the late ’80s and early ’90s. Players take control of five characters with absolutely nothing in common who have all been mysteriously drawn to a rundown, forgotten town. Yet, although they don’t realise it in the beginning, they all share a deep connection that will shake the very foundation of their shared reality. A dead body is starting to pixelate under the bridge… welcome to Thimbleweed Park.

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