GAME REVIEW – Beyond A Steel Sky (PlayStation 5)

By Marty Mulrooney

Beyond a Steel Sky PlayStation 5

Beyond a Steel Sky is a story-driven adventure game originally released on Apple Arcade and PC in 2020, which Alternative Magazine Online’s review described as “a refreshing throwback that feels thoroughly modern and should be experienced by any self-respecting fan of the genre.” A sequel to the 1994 cult classic Beneath a Steel Sky, this follow-up – which is set 10 years later, with Robert Foster returning to Union City to track down a kidnapped child – was recently released on PlayStation 4, PlayStation 5, Xbox consoles and Nintendo Switch.

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INTERVIEW – In Conversation With Robert Holmes (Composer, ‘Sequel: A Collection of New Game Themes By Robert Holmes’ Kickstarter)

By Marty Mulrooney

Sequel - Robert Holmes Interview

Robert Holmes is the hugely talented composer responsible for some of adventure gaming’s most memorable music, including the soundtracks for the iconic Gabriel Knight trilogy and Gray Matter – standouts of the genre written by his wife, legendary game designer Jane Jensen. Following the launch of his exciting new Kickstarter campaign, which promises to deliver a new album of game themes in a similar style, Alternative Magazine Online is delighted to welcome Robert back – for the first time in over a decade – for yet another exclusive online interview to find out more!

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GAME REVIEW – Sam & Max: Beyond Time and Space Remastered (PC)

By Marty Mulrooney

snm-beyondtimespace-remaster-keyart

Sam & Max: Beyond Time and Space Remastered (aka Sam & Max Season Two) is a five-episode point-and-click adventure game (collected here as a complete package) starring everyone’s favourite six-foot-tall canine detective in a suit and his hyperkinetic rabbity-thing sidekick. Following on from last year’s stellar remaster of Sam & Max Save the World, the Skunkape Games team has once again taken a classic from the Telltale Games archives and given it a fresh lick of modern paint.

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BOOK REVIEW – The Making of Tomb Raider by Daryl Baxter

By Marty Mulrooney

The Making of Tomb Raider by Daryl Baxter

The Making of Tomb Raider is an unofficial behind the scenes book detailing the creation of the first two Tomb Raider games, written by British writer and podcaster Daryl Baxter. Interviewing more than 20 people, including the original team at CORE Design, this is the definitive account of how Lara Croft was born and how Tomb Raider became the global phenomenon it remains to this day.

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