Tag Archives: Sam & Max

INTERVIEW – In Conversation With Jared Emerson-Johnson (Video Game Music Composer/Voice Actor)

By Marty Mulrooney

Jared Emerson-Johnson Interview

Jared Emerson-Johnson is an award-winning music composer, sound designer, voice director, and voice actor.  Perhaps best known for his compositional work for Telltale Games – he composed the soundtracks for all three seasons of their Sam & Max adventure games – he most recently composed the scores for Back to the Future: The Game, Puzzle Agent 2, and Jurassic Park: The Game. Jared has kindly agreed to join Alternative Magazine Online for an exclusive online interview, where we discuss his work with LucasArts and Telltale Games, as well as his voice acting roles and other creative endeavours!

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GAME REVIEW – Sam & Max: The Devil’s Playhouse (PC/Mac, UK Retail Edition)

By Marty Mulrooney

Sam and Max The Devils Playhouse exploded packshot S

Sam & Max: The Devil’s Playhouse is a point-and-click adventure game developed by Telltale Games. Originally released digitally via the Telltale Games website in 2010, this new UK retail edition from publisher Lace Mamba Global includes all five episodes of the game, as well as five collectible badges and an art poster by Sam & Max creator Steve Purcell!

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AMO COMPETITION – Win Sam & Max – The Devil’s Playhouse (PC/Mac)!

Sam and Max The Devils Playhouse Editions contents packshot

To celebrate the release of Sam & Max – The Devil’s Playhouse (UK Retail Edition), AMO has teamed up with publisher Lace Mamba Global to offer our readers the chance to win one of three copies! Each copy has a recommended retail price of £24.99 and includes five collectible Sam & Max badges as well as an artwork poster by Sam & Max creator Steve Purcell! Read on to find out more!

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GAME REVIEW – Sam & Max: The Devil’s Playhouse, Episode 5 – The City That Dares Not Sleep

By Marty Mulrooney

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The final episode of Sam & Max: The Devil’s Playhouse is finally upon us. A somewhat mixed season so far – in this reviewer’s eyes at least –  the City That Dares Not Sleep wastes no time making amends. It is an epic finale in every sense of the word. What’s more, the game has changed. We no longer get to play with the ‘Toys Of Power’ (nearly all of them were destroyed at the end of last episode remember) and Max is a now a lumbering giant, a monster destroying the city. This leaves Sam going solo in the more traditional Telltale mould, desperate to save his little buddy. What ensues had me grinning from ear to ear…

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GAME REVIEW – Sam & Max: The Devil’s Playhouse, Episode 4 – Beyond The Alley Of The Dolls

By Marty Mulrooney

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The penultimate episode of Sam & Max: The Devil’s Playhouse has finally arrived. Regular readers of AMO will remember that I was slightly disappointed with last month’s effort, feeling that the latter parts of the game were rather safe and cookie cutter. Thankfully, the cliff-hanger ending certainly made up for any prior misgivings, indicating that the next instalment would be a much stronger endeavour. It was therefore with great anticipation that I loaded up Sam & Max’s latest adventure, Beyond The Alley Of The Dolls…

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GAME REVIEW – Sam & Max: The Devil’s Playhouse, Episode 3 – They Stole Max’s Brain!

By Marty Mulrooney

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They Stole Max’s Brain! is undoubtedly the most difficult Telltale episode I have had to review for some time. It successfully showcases what the company has quite rightly became synonymous with over the past few years (amazing storylines and characters) along with some of their earlier missteps showing up too (puzzles that are too easy, the occasional glitch). The end result is an episode that still shines, just not as brightly as last month’s phenomenal effort.

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INTERVIEW – In Conversation With Graham Annable (Cartoonist/Animator/Illustrator)

By Marty Mulrooney

AnnableBioPic Graham Annable is a renowned cartoonist and animator living in Portland, Oregon. He is the creator of Grickle and has most recently been working at Laika Entertainment, where he storyboarded for the feature film Coraline. Previously, he had a long and illustrious career at LucasArts working on such classic videogames as The Curse Of Monkey Island, and was also the creative director at Telltale Games during the company’s first AnnableBioPic02year. As of late, he has been helping Telltale Games create their first ‘pilot’  videogame based on the Grickle universe, entitled ‘Puzzle Agent.’ A collection of selected Grickle material entitled ‘The Book Of Grickle’ has also recently been released to critical acclaim. It is therefore with great pleasure that I am now able to present a special interview between myself and Mr Graham Annable!

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