INTERVIEW – In Conversation With Mike Stemmle (Game Designer, Writer and Director) LucasArts 1990-2004, Telltale 2008-Present

By Marty Mulrooney

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If you haven’t heard of Mike Stemmle, and still call yourself an adventure fan, then shame on you! As well as working at LucasArts during their glory years, Mr Stemmle is also a member of Telltale, and has recently been working on Tales Of Monkey Island  in the capacity of scriptwriter and designer.

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GAME REVIEW – Metroid Prime Trilogy (Nintendo Wii)

By Stewie Sutherland

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There’s no arguing that one of the greatest titles on the classic Gamecube is and always will be Metroid Prime. An incredible first person shooter with lush 3D environments whilst still being true to its 2D exploring ancestors, it’s no wonder it became one of the highest selling games for Nintendo and its developers, Retro Studios. It’s no surprise either that they naturally made a sequel. Not as enjoyed as the original, Metroid Prime 2: Echoes took character Samus Aran to a world that was half untouched and pristine, and half so dark and poisonous that the very air was toxic. You couldn’t deny it was gripping and fun.

Years later, Retro made the finale to the Prime series, Metroid Prime 3: Corruption for the Wii. Updated and expanded, the game had a smoother look and more story than most Metroid games usually had. It also introduced a new set of controls for use with the Wii: using the motion sensing in conjunction with standard 3D platforming movement, Metroid Prime 3 was a fairly good game on a new system. Those controls just took a fair bit of practise to get used to.

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FILM REVIEW – Fantastic Mr Fox

By Marty Mulrooney

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It is pretty safe to say that Roald Dahl was one of the authors that sold me on reading as a young boy. Fans of Dahl will also undoubtedly know of Quentin Blake, an artist who was brilliant at perfectly capturing what Dahl had written with his superb illustrations. It was, and still very much is, a match made in heaven. A quite British match made in heaven. Continue reading

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GAME REVIEW – Braid

By Duncan Voice

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Whenever I let The Missus test her wits on the Xbox, I must admit, I do get a bit frustrated. Watching over her shoulder, trying to resist the temptation to grab the controller back off her as she neglects to shoot the red barrel which five enemies have handily stood next to, or unloads a sniper clip into an enemy’s leg rather than take the head clean off at the neck.

There’s something that all gamers of relative experience tend to share, this knowledge of gaming conventions, our hidden weapon against even the hardest of modes. Yes, that Brute has twice the amount of health, and a questionably sized hammer, but I know exactly the right point at which I need to throw this plasma grenade to give him a new face-hole… Continue reading

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