Tag Archives: GameCube

GAME REVIEW – Metroid Prime Trilogy (Nintendo Wii)

By Stewie Sutherland

metroid prime trilogy header

There’s no arguing that one of the greatest titles on the classic Gamecube is and always will be Metroid Prime. An incredible first person shooter with lush 3D environments whilst still being true to its 2D exploring ancestors, it’s no wonder it became one of the highest selling games for Nintendo and its developers, Retro Studios. It’s no surprise either that they naturally made a sequel. Not as enjoyed as the original, Metroid Prime 2: Echoes took character Samus Aran to a world that was half untouched and pristine, and half so dark and poisonous that the very air was toxic. You couldn’t deny it was gripping and fun.

Years later, Retro made the finale to the Prime series, Metroid Prime 3: Corruption for the Wii. Updated and expanded, the game had a smoother look and more story than most Metroid games usually had. It also introduced a new set of controls for use with the Wii: using the motion sensing in conjunction with standard 3D platforming movement, Metroid Prime 3 was a fairly good game on a new system. Those controls just took a fair bit of practise to get used to.

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GAME REVIEW – Uncharted 2: Among Thieves (PS3)

By Marty Mulrooney

Uncharted 2: Among Thieves

Before I review what is surely the biggest release of the month (if not the year), I must first set the scene. Although the PC is where I started as a gamer, it was the Playstation where I ultimately ended up, at least 90% of the time anyway. I have never strayed to other consoles (although I did dabble with the GameCube somewhat), and nowadays my Playstation 3 is a constant daily source of entertainment for me, echoing backwards through the gaming years of my PS2 and PS1 days.

Every single successful gaming console has risen or fallen based on not only the quality of the games on offer, but the level of brand recognition afforded by first party developers. Sega had Sonic, Nintendo had Mario, Microsoft had Master Chief. Playstation had several potential candidates, ranging from Crash Bandicoot to Solid Snake. Yet I would argue it was only with the PS3’s launch, and ‘the little game that could’ known as Uncharted: Drake’s Fortune, that we finally got a mascot that screamed exclusivity, immense production values and genuine charm. Continue reading

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