GAME REVIEW – Resonance (PC)

By Marty Mulrooney

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Resonance is an indie point-and-click PC adventure game created by XII Games in collaboration with Wadjet Eye Games. Alternative Magazine Online had the pleasure of previewing the game earlier this year, concluding that: “if the preview build is anything to go by, Resonance is shaping up to be a very special adventure game indeed.” Resonance was released today (19th June 2012) in its entirety via digital download and can also be purchased as a Collector’s Boxed Edition until the 24th June 2012.

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BOOK REVIEW – Anno Dracula: The Bloody Red Baron by Kim Newman

By Marty Mulrooney

TheBloodyRedBaron

The Bloody Red Baron by British writer and film critic Kim Newman is the sequel to the critically-acclaimed alternate history vampire novel Anno Dracula. Set 30 years after the end of the first book during World War 1, the Diogenes Club investigates a secretive German flying operation that exchanges aircraft for monsters, the most fearsome of which is known as the Red Baron. Titan Books reprinted Anno Dracula in a brand new paperback edition in 2011 that included a wealth of extra material. They follow suit with this new version of The Bloody Red Baron, which includes a lengthy new novella, detailed annotations and an action-packed film outline.

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FILM REVIEW – Prometheus

By Marty Mulrooney

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Prometheus is a science fiction film directed by iconic English film director and producer Ridley Scott (Blade Runner, Gladiator). The film serves as a loose prequel to his 1979 sci-fi horror classic Alien, taking place in the same universe whilst exploring new themes and grander ideas. At the end of the 21st century, a team of scientists travel on the spaceship Prometheus to a distant planet in search of the ‘Engineers’ who created mankind and all life on earth.

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GAME REVIEW – Max Payne 3 (PlayStation 3)

By Marty Mulrooney

Max Payne 3

Max Payne 3 is the third instalment in the Max Payne video game franchise, with development duties this time being undertaken by Rockstar Vancouver in collaboration with Rockstar New England, Rockstar London and Rockstar Toronto. Its release marks the first Max Payne game not created by Finnish game developer Remedy Entertainment of Alan Wake fame and not written by series creator Sam Lake. Max returns in 2012 with a major booze and painkiller addiction as he takes a job as a private security guard for the wealthy Branco family in São Paulo.

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