Tag Archives: Grim Fandango

INTERVIEW – In Conversation With Peter McConnell (Video Game Composer and Musician, Grim Fandango Remastered)

By Marty Mulrooney

Peter McConnell Grim Fandango Remastered Interview

Alternative Magazine Online recently reviewed Grim Fandango Remastered, describing it as “a 17-year-old classic LucasArts game remastered in HD, looking and sounding better than it has ever done.” This was in large part due to the remastered score, with many of the songs now fully orchestrated by the Melbourne Symphony Orchestra. Therefore, AMO is delighted to welcome back the game’s award-winning composer Peter McConnell (Monkey Island 2, Indiana Jones and the Fate of Atlantis, Full Throttle) for yet another exclusive online interview!

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GAME REVIEW – Grim Fandango Remastered (PlayStation 4)

By Martin Mulrooney

Grim-Fandango-Remastered

Who would have ever thought that a game about the four-year journey of a travel agent in the land of the dead would enjoy such a long and fruitful life? Grim Fandango Remastered is a lovingly restored and updated version of the classic critically acclaimed 1998 LucasArts adventure game Grim Fandango. Skeleton-in-a-suit noir hero Manuel Calavera has returned after 17 years looking sharper than ever – but has this cult classic stood the test of time successfully enough to resonate with a modern audience?

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INTERVIEW – In Conversation With Peter McConnell (Video Game Music Composer)

By Marty Mulrooney

Peter McConnell Interview

Peter McConnell is an American video game music composer who has composed award-winning scores for nearly two decades. His credits include numerous titles from LucasArts, where he spent much of his early career composing in-house for games such as Monkey Island II, Full Throttle and Grim Fandango. Peter was recently kind enough to join Alternative Magazine Online for an exclusive online interview, where we got the opportunity to discuss his long and illustrious career in-depth.

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INTERVIEW – In Conversation With Dominic Armato

By Marty Mulrooney

 

Dominic Armato is a name that many adventure game fans will undoubtedly be familiar with. Born in Chicago in the 1970’s, he has had an illustrious and much heralded career as a voice actor in video games.

Voice-over work started from a young age, yet his shining moment no doubt came when he successfully auditioned for the part of Guybrush Theepwood in Lucasart’s The Curse Of Monkey Island. It became his signature role, with the previously unvoiced character becoming so infused with Dom’s personality that it is almost impossible nowadays to imagine anyone else. Dominic Armato simply IS Guybrush Threepwood.

A further sequel followed, but after that it seemed as if the series was over. Luckily, and much to Dom’s (and the fan’s) delight, Monkey Island is back, in more ways then one. Here, Dom takes some time from his busy recording schedule (and burping his toddler!) to talk exclusively to Alternative Magazine Online in a refreshingly candid interview…

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GAME REVIEW – Tales Of Monkey Island: Chapter 1 ‘Launch Of The Screaming Narwhal’

By Marty Mulrooney

tales_of_monkey_island_

talesofmi_lechuck_conceptWhen Tales Of Monkey Island, and the forthcoming remake of The Secret Of Monkey Island, were announced at E3 this year, many adventure fans gasped in a mixture of shock and delight. Any adventure fan will surely tell you that adventure gaming, contrary to popular belief, never truly died. There have been some excellent adventures released in recent years, even if they have flown under the radar compared to the overwhelming explosion made by high-definition gaming and the PS3/XBOX360/Wii console dominance.

Yet the announcement that the adventure gaming series that every adventure gamer knows was being both remastered and expanded upon was a day many had thought would never come. The announcement that Telltale, consisting of many ex-Lucasarts employees who had already saved Sam and Max, would be helming the continuation of the story with downloadable episodes was also welcome news. The franchise was in safe, respectable hands. Even Lucasarts themselves were openly getting involved, whilst they also worked hard on their new Special Edition of The Secret Of Monkey Island (TM). Expectations were running high. Continue reading

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