Tag Archives: BioShock

INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock Infinite)

By Marty Mulrooney


Claire Hummel is an incredibly talented artist currently working for Microsoft Game Studios Publishing. Claire recently collaborated with Irrational Games on their hit video game BioShock Infinite, helping to design Elizabeth and the Letuce ‘twins’. In Alternative Magazine Online’s recent review of BioShock Infinite, Elizabeth was described as the “game’s secret weapon” – she truly is one of the most well-designed and memorable female video game characters of all time. AMO is therefore proud to present an exclusive online interview with Claire Hummel!


Filed under Alternative Musings, Games

GAME REVIEW – BioShock Infinite (PlayStation 3)

By Marty Mulrooney


BioShock Infinite is a first-person shooter developed by Irrational Games and published by 2K Games. Although BioShock Infinite is the third game in the BioShock series, it is actually a spiritual successor to the original BioShock (BioShock 2 was developed by a different team without the involvement of Irrational’s creative lead Ken Levine, who returns here), as well as being a standalone game in its own right. Taking place in 1912 within the floating city of Columbia, players take control of disgraced ex-Pinkerton agent Booker DeWitt as he attempts to track down a mysterious young woman named Elizabeth, a message repeating over and over again in his head: bring us the girl and wipe away the debt.

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Filed under Games