Tag Archives: Adventure game

GAME REVIEW – Metal Dead (PC)

By Marty Mulrooney

Metal Dead

Metal Dead is an indie PC game created by Walk Thru Walls Studios, a two-man independent game developer based in Brisbane, Australia. It is the first in a planned series of comedic, heavy metal influenced, apocalyptic point-and-click adventure games. The game follows the adventures of two metal-heads, Malcolm and Ronnie, as they battle to survive in the midst of a zombie apocalypse.

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INTERVIEW – In Conversation With Kan Gao (Freebird Games, To The Moon)

By Marty Mulrooney

To The Moon - Kan Gao Interview

Alternative Magazine Online recently reviewed To The Moon, an indie RPG/adventure game created by Freebird Games, describing it as “yet another shining example of an indie developer, free from the shackles of a mainstream gaming studio, weaving pure magic.” AMO is therefore proud to present an exclusive online interview with Kan Gao, founder of Freebird Games and creator of To The Moon!

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GAME REVIEW – To The Moon (PC)

By Marty Mulrooney

To_the_Moon-poster2

To The Moon is an indie RPG/adventure game created by Freebird Games. Set at an unspecified point in the near future, the player controls two doctors – Dr. Eva Rosalene and Dr. Neil Watts – whose job it is to traverse through the memories of dying clients and fulfil their final requests. Their latest assignment: rewrite the memory of an elderly man named Johnny before he draws his final breath. His last wish: to go to the moon…

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GAME REVIEW – Sanitarium (1998, PC)

By Jamie Downes (Guest Writer)

Sanitarium

Originally released in 1998, Sanitarium is a PC adventure game created by Dreamforge and more recently re-released and made playable on modern machines by GOG.com. Despite receiving a mixed reaction from adventure outlets back in the day, it is still often cited by fans of the genre as a classic for its twisted and unsettling atmosphere. As a fan of psychological horror and thrillers across all forms of media, I was understandably excited when given the chance to belatedly discover what all the fuss was about. With the credits now behind me, I’m unfortunately no nearer to finding out.

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