Tag Archives: rpg

INTERVIEW – In Conversation With Corey & Lori Cole (Hero-U: Rogue to Redemption Kickstarter)

By Marty Mulrooney

Corey & Lori Cole Interview - Alternative Magazine Online

Hero-U: Rogue to Redemption is a turn-based PC RPG with adventure game puzzles and an immersive story. It is being created by Corey and Lori Cole, the legendary game designers behind Quest for Glory. The husband and wife team hope to raise $400,000 via Kickstarter to fund Hero-U by the 20th November 2012. AMO is therefore proud to present an exclusive online interview with Corey and Lori Cole!

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INTERVIEW – In Conversation With Matt McArdell (Papier Kickstarter, Spycraft Studios)

By Marty Mulrooney

PapierInterview

Papier is an adventure game with RPG elements based on the original tale by Matt McArdell. Taking place in a world made of paper, the developers hope to raise $140,000 via Kickstarter to complete the game and realise their vision. Today, Spycraft Studios’ Matt McArdell joins AMO for an exclusive online interview!

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GAME REVIEW – To The Moon (PC)

By Marty Mulrooney

To_the_Moon-poster2

To The Moon is an indie RPG/adventure game created by Freebird Games. Set at an unspecified point in the near future, the player controls two doctors – Dr. Eva Rosalene and Dr. Neil Watts – whose job it is to traverse through the memories of dying clients and fulfil their final requests. Their latest assignment: rewrite the memory of an elderly man named Johnny before he draws his final breath. His last wish: to go to the moon…

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GAME REVIEW – World of Warcraft: Cataclysm (PC)

By Duncan Voice

WOWCataclysm

World of Warcraft isn’t something that you can form an opinion on within a few hours, let alone a few days. Even after having played for five years, I’m still not quite sure if I love it, or if it has been a colossal waste of time. The third expansion Cataclysm recently saw its first major patch, fixing numerous bugs and balancing various aspects of gameplay. Now that the dust has settled, do the changes that Cataclysm brought about reinvigorate an old world, or break it beyond disrepair?

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GAME REVIEW – Fable III (Xbox 360)

By Duncan Voice

Fable III

Something felt different in the months before the release of Fable III. The promises from the Peter Molyneux felt muted in comparison to the grandiose features that failed to make it into the first two games. Perhaps he’s wise to the reputation he’s gaining, the man who promises much but delivers little, his games rarely living up the levels of hype that he creates. There’s no denying that both Fable games thus far have been wonderful adventures, but since then Fallout 3 has re-written the rules of the modern RPG. The promises made for Fable III sounded believable, but do they finally amount to the game we’ve been waiting on for six years?

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GAME REVIEW – Din’s Curse (PC)

By Duncan Voice

DinLogo

Indecision is perhaps my most irritating trait. If my life were an RPG, I’d probably be wearing [Inconclusive flip flops of procrastination] that gifted the wearer -10 points to the decisiveness stat. Staring at the character creation screen for a good couple of hours flicking between nose shapes is customary, and I’ve lost count of the hours lost after deleting a character because I didn’t like their hair style.

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GAME REVIEW – Mass Effect 2 (Xbox 360)

By Duncan Voice

Mass Effect 2 Cover

So I rocked up back into the Citadel, ready for my hero’s welcome. I had, after all, vanquished that pesky Saren and brushed aside the Reaper threat. The council didn’t make it, but they were gits anyway, so I thought I’d see how my old buddy Anderson was getting along as head of the new council. Boy, was I in for a surprise…

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