GAME REVIEW – The Inner World: The Last Wind Monk (PC, iOS)

By Marty Mulrooney

The Inner World The Last Wind Monk

The Inner World: The Last Wind Monk is a hand drawn 2D point-and-click adventure game developed by Studio Fizbin and published by Headup Games. The sequel to the award-winning adventure game The Inner World – which AMO described in its 2013 review as “the most pleasant surprise to come along within the adventure genre for a very long time indeed” – The Last Wind Monk continues the adventures of the flute-nose Robert, his best friend Laura and Peck the pigeon as they try to save the world of Asposia… again!

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GAME REVIEW – Batman: The Enemy Within – Episode 3: Fractured Mask (PC)

By Marty Mulrooney

BME3_FP_11032017_HD_Enhanced

Fractured Mask is the third episode of Batman: The Enemy Within, a new five-episode adventure game from Telltale Games (The Walking Dead: A New Frontier, Guardians of the Galaxy), DC Entertainment and Warner Bros. Interactive Entertainment. As Bruce Wayne continues to infiltrate the criminal gang known at the Pact, things are complicated by the sudden arrival of an old love interest…

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GAME REVIEW – Far from Noise (PC)

By Marty Mulrooney

FarFromNoise

Far from Noise is “a single-player narrative told through dialogue choices” created and independently released by developer George Batchelor, a programmer at State of Play Games (Lumino City). Taking place on a cliff edge, players take control of a young woman trapped in a precariously balanced, old rusting car.

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GAME REVIEW – Marvel’s Guardians of the Galaxy: The Telltale Series – Episode 5: Don’t Stop Believin’ (PC)

By Marty Mulrooney

Don’t Stop Believin’ is the fifth and final episode of Marvel’s Guardians of the Galaxy: The Telltale Series, a five-part episodic adventure game from Telltale Games (Batman: The Enemy Within). In Episode 5, the Guardians must put aside their differences and come together to defeat Hala the Accuser once and for all.

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BOOK REVIEW – Future Noir: The Making of Blade Runner by Paul M. Sammon

By Marty Mulrooney

Future Noir The Making of Blade Runner

Future Noir is the ultimate guide to the 1982 science fiction film Blade Runner, directed by Ridley Scott. Written by film journalist Paul M. Sammon, the book – which is often referred to by fans as the ‘Blade Runner Bible’ – chronicles the adaptation of author Philip K. Dick’s Do Androids Dream of Electric Sheep? from page to screen and beyond, offering a behind-the-scenes guide to a production that, despite being troubled, birthed a thought-provoking classic that is still being talked about today.

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FEATURE ARTICLE – BLADERUNNING Some Reflections on Blade Runner ’97: The Final Cut

By Marty Mulrooney

Blade Runner - Mark Benninghofen (1997)

Way back when in 2010, I was lucky enough to have Mark Benninghofen – the voice actor of Ray McCoy in the groundbreaking point-and-click adventure game Blade Runner – write a guest post for Alternative Magazine Online about his experience working on the project. Seven years later, following the release of Blade Runner 2049 – be sure to check out my review here – I decided to reread Do Androids Dream of Electric Sheep by Philip K. Dick and replay the video game from 1997. Little did I know I was about to discover a forgotten article that was very nearly lost in time, like tears in rain…

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FILM REVIEW – Blade Runner 2049

By Marty Mulrooney

Blade Runner 2049

Blade Runner 2049 is a neo-noir science fiction film directed by Denis Villeneuve (Sicario, Arrival). The sequel to the classic film Blade Runner (with director Ridley Scott serving as Executive Producer here), this new story – set 30 years after the 1982 original – stars Ryan Gosling (Drive, La La Land) as Officer K, a Blade Runner hunting down replicants – artificial humans – for the LAPD in the year 2049.

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