FILM REVIEW – Scott Pilgrim vs. the World

By Elena Cresci

Scott Pilgrim Poster

Geekdom has expected big things from Scott Pilgrim vs. The World. Adapted from the graphic novels by Bryan Lee O’Malley, the film is director Edgar Wright’s first outing on the big screen without his Shaun of the Dead and Hot Fuzz co-conspirators, and oh my, what an outing it is. Wright is the master of making the ordinary extraordinary. In much the same way as the characters of Spaced’s lives were given dramatic treatment befitting the big screen, Scott Pilgrim’s precious little life is treated with all the gusto, pizzazz and point systems of beloved old-school videogames. Simon Pegg even tweeted that Scott Pilgrim vs. the World is ‘the closest thing you will ever see to a third series of Spaced’.

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GAME REVIEW – Hector: Badge of Carnage, Episode 1 (iPhone)

By Stewie Sutherland

Hectortitle

Games for the iPhone and iPod Touch are things I usually stay away from (with the exception of maybe Solitaire) but there’s no denying that they’re starting to take off. A game I recently found late one night turned out to be a real gem to play – it had a dirty sense of humour but was too much fun to put down, even at four a.m. That game is Episode 1 of a planned series: Hector: Badge of Carnage.

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GAME REVIEW – Sam & Max: The Devil’s Playhouse, Episode 5 – The City That Dares Not Sleep

By Marty Mulrooney

SamMax305 2010-08-30 11-57-29-90

The final episode of Sam & Max: The Devil’s Playhouse is finally upon us. A somewhat mixed season so far – in this reviewer’s eyes at least –  the City That Dares Not Sleep wastes no time making amends. It is an epic finale in every sense of the word. What’s more, the game has changed. We no longer get to play with the ‘Toys Of Power’ (nearly all of them were destroyed at the end of last episode remember) and Max is a now a lumbering giant, a monster destroying the city. This leaves Sam going solo in the more traditional Telltale mould, desperate to save his little buddy. What ensues had me grinning from ear to ear…

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INTERVIEW – In Conversation With Eriq Chang (The Art Of Sierra)

By Marty Mulrooney

"Art of Sierra" creative director Eriq Chang with "Conquests of Camelot" designer Christy Marx.

Independent studio Fable Foundry Publishing announced today the launch of The Art of Sierra, an oversized, hardcover coffee table art book dedicated to the computer game company famous for developing the “graphic adventure” game. Founded by Brandon Klassen and designed by Eriq Chang (who helped design AMO!) the book aims to give an unprecedented level of detail and insight into the visual history of  an adventure gaming giant. Alternative Magazine Online caught up with Eriq Chang on launch day to find out more about the project and Fable Foundry Publishing in an exclusive online interview… *Features Exclusive Artwork!*

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