Author Archives: Martin Mulrooney

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About Martin Mulrooney

I am a professional writer and editor from the UK. I graduated with a B.A. (Hons) degree in Media and Film in 2009, specialising in Print Journalism and Advanced Screenwriting. I created Alternative Magazine Online soon after.

INTERVIEW – In Conversation With Merlin Crossingham, Lead Animator At Aardman Animation

By Marty Mulrooney

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Aardman_Logo_pvThis interview was originally published within the print version of Alternative Magazine Online, going towards my media degree (on my 21st Birthday actually, January 09). Since then, Aardman (who recently celebrated their 20th anniversary!) have kindly given me permission to reproduce the interview in full on Alternative Magazine Online’s  rapidly growing site. I hope you enjoy it!

One thing that Alternative learnt during it’s pursuit of an interview with an Aardman employee, was this: they are always busy. But we persevered, and that is how this interview came to fruition. The fact it is conducted via mobile phone whilst the interviewee is on a train only further drives home our point, but we think the results were worthwhile.

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Filed under Alternative Musings, Film, Television

How Call Of Duty: Modern Warfare 2’s Single Player Short-Changed Gamers

By Marty Mulrooney

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I have recently had a terrible time trying to obtain a copy of Modern Warfare 2 for the PS3. To start, my original pre-order went missing in the post, and the retailer I had bought it from was out of stock and couldn’t offer me a replacement. (Only just got my refund today!)

Then, the next copy I ordered came damaged in the post (Hardened Edition) so it had to go back. Then, the retailer (I won’t name them to save embarrassment) took so long to process a replacement, I asked for a refund (still waiting on that, over a week now) and re-ordered again. That one came with a dent as well, so I gave up.

But I digress! I am actually HAPPY all of the above happened, because it somewhat killed the buzz of playing the game on release day, and let me approach the game long after everyone had already played it to death with a less hyped mind. Let’s not beat around the bush either; it is a fantastic game. But it also has some very serious flaws that make me think Infinity Ward were very lazy when it came to creating the single player campaign… (Contains Spoilers!)

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INTERVIEW – In Conversation With Jakub Dvorsky, Founder Of Amanita Design And Creator Of Machinarium

By Marty Mulrooney

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Alternative Magazine Online recently reviewed the fantastic Machinarium here, an indie point and click adventure created by Amanita Design. Founded by Samorost 1&2 creator Jakub Dvorsky, the studio’s latest offering has received glowing reviews from the gaming press, showing that even the smallest indie endeavours can reach a larger audience if enough care and attention is given during the creation process.

Featuring exclusive artwork and insight into the creation of Machinarium, Alternative Magazine Online is proud to present an interview with the man behind it all, Jakub Dvorsky. Enjoy!

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GAME REVIEW – Machinarium

By Marty Mulrooney

machinariumheader

The first thing that strikes you about Machinarium, the new point and click adventure game from Amanita Design (creators of Samorost 1&2),  are its graphics. Showing a dense robot city full of hustle and bustle, the artwork on display is never anything less than stunning, elevating the material far above its Adobe Flash-based engine. (Usually used for short, online-only games.)

The next thing you notice is the sound design. This game features amazing background music and sound-effects, perfectly suited to the onscreen visuals. It really is a delightful pleasure to load up an independent game from a small Czech development studio and be blown away, in this day and age of HD graphics and next-gen console gaming, by an indie offering.

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