GAME REVIEW – Broken Sword: Shadow of the Templars, The Director’s Cut (iPhone)

By Duncan Voice

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It’s been great seeing a resurgence of the old style adventure games recently. I’m admittedly pretty terrible at them, and fairly resentful of anything that makes me think of something more complex than what to have for dinner, but as a gamer it was great to see the much loved point and click adventure genre make such a comeback last year.

I’ve got very fond memories of struggling through Discworld Noir, whilst The Feeble Files remains near the top of my satisfying completion list. And now, for the bargain price of £2.99 on iTunes (and by this I mean buy it, you loon) you get to enjoy one of the most loved adventure games ever released…

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I loaded things up as a bit of a Broken Sword virgin. There, I said it. Somehow it managed to slip me by, but at least I started it without my rose-tinted specs on. First impressions were excellent. It looks simply striking. Crisp, bright, colourful. A bit like a moving, interactive graphic novel which is effectively what it is, even with the little picture-in-picture panels popping up during conversations.

Perfectly suited to the iPhone/iPod Touch and no doubt the iPad, movement and interacting with items is initiated with a simple tap or drag on the screen. I initially found it a bit fiddly, but this is probably down to the fact that my hands are that soft I struggle with anything that needs some sort of friction to use. Ooer. Not kidding, the touchpad on my laptop doesn’t like my fingers either.

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I’d imagine the majority of players are those after a spot of nostalgia and to relive the adventures of George and Nico. Investigating murders, fiddling around with ancient keys and being an all round super-sleuth is a lot more fun than staring into someone’s unpleasant smelling armpit on your morning commute, whatever your past experience of the story is.

For adventure game numbskulls (there I go with the self-referencing again) the game handily lights up when a particular item can be used with another catalyst for the puzzle. It lends itself to do the drop-in-drop-out nature of gaming which is becoming synonymous with the iPhone and chums, although it doesn’t hold your hand so much that no brain power is required.

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There’s voice audio for the game’s duration, which I was pleasantly surprised about. For some reason I’ve never been an advocate of ‘phone’ games, and so didn’t expect anything of this quality, in all aspects. I guess it’s testament to the quality of the game that it’s pretty much setting the standard for any other games of its type on the platform.

Revolution Software have done a quite terrific job of updating a classic, and giving it the attention it so richly deserves.

For an amount just shy of about three quid, you get around about ten solid hours worth of great adventuring. For a certain pre-Christmas release with an extortionate price of £42.99 (still!) you get about four hours linear shooting. Speaks for itself.

Buy it. Put it on the front page of your iTouchyPhone, it deserves to be put there.

8 OUT OF 10

The Broken Sword: The Director’s Cut App is available now in the UK, Europe, and US for £3.99 / €5.49 / $6.99 from Apple’s App Store on iPhone and iPod touch or at www.itunes.com/appstore/

AMO’s Marty Mulrooney will also be reviewing the Wii version of Broken Sword: The Director’s Cut at a later date.

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3 Comments

Filed under Games

3 responses to “GAME REVIEW – Broken Sword: Shadow of the Templars, The Director’s Cut (iPhone)

  1. Marty Mulrooney

    Great review! This is one of my favourite games of all time. I think the iPhone lends itself very well to the genre, although from my experience with the Wii version so far, nothing will ever beat a traditional mouse to do your point n’ clicking and a huge PC monitor to watch it all on!

  2. Fish

    I’m also playing the Wii version right now. I’ve spent a good 5 or 6 hours playing total, and I’m only 46% through the game. Basically, the game is as well-written and fully fleshed out as a movie. I love it as well for its aesthetic: a certain vibrant, warm look that makes me yearn to live in the world of this game.

    • Marty Mulrooney

      It really is a fantastic game! I am unsure if I prefer the Director’s Cut to the original though… I will be reviewing the Wii version soon so will let you know then!

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