By Marty Mulrooney
My second review for adventureclassicgaming.com is up!
This was actually the first article I did as a reviewer for the site, although as it is an older game (considered retro already perhaps?) it is the second to be posted. Broken Sword: The Sleeping Dragon is the third game in the highly successful Broken Sword franchise from Revolution Software (based in the UK). Yet again, George Stobbart and Nico Collard become embroiled in a plot that will take them all over the world. Although I felt it suffered somewhat in its transition from the 2D of the original games to the 3d engine presented here, I still felt that the story was excellent as usual, especially as it revisited some of the templar themes from Broken Sword 1 (arguably still the best in the series, even after all these years.)
- The chemistry between George and Nico. As usual, the dialogue and voice-work is excellent. Rolf Saxon as George is still one of the best vocals for a game lead I have ever had the pleasure to hear, and I have to admit that the actress playing Nico here may be my favourite out of the four we have heard so far in the series.
- The soundtrack. This is an excellent soundtrack that feels suitably epic yet never over the top. I loved it. Revolution Software actually offer several mp3s from the game here that I thoroughly recommend checking out.
- Revisiting characters, locations and characters from prior games. The production values are excellent and it is great seeing everything in the new stylish 3d engine.
- The move to 3d. Look, it worked perfectly fine here, I thought the engine was excellent overall and the transition was smooth. However, nothing can beat the hand-drawn 2d of the original games.
- The interface. As with above, the new controls work fine. Still, they are no match for the original point and click interface.
- The block puzzles. Revolution seemed to think that moving to direct control meant environmental puzzles. Which is fine. An over abundance of block puzzles, however, isn’t. It simply shoehorns a clashing genre into the game that takes away from the purity of what an adventure game should be in the first place.
- The load times. This was only on my original ps2 version however. Luckily, for this review I replayed the game on PC (which is now more than powerful enough!) The load times were therefore rendered non-existent. I assume most players would revisit this title on PC nowadays anyway, so discard this negative point unless you are revisiting it on a console (which arguably offers better controls actually so I still recommend it anyway!)
Overall, this game holds many fond memories for me and is a classic in my eyes. For my full review, check out: