Author Archives: Martin Mulrooney

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About Martin Mulrooney

I am a professional writer and editor from the UK. I graduated with a B.A. (Hons) degree in Media and Film in 2009, specialising in Print Journalism and Advanced Screenwriting. I created Alternative Magazine Online soon after.

GAME REVIEW – Machinarium: Collector’s Edition

By Marty Mulrooney

machinariumcollectorsedition

If you still haven’t played last year’s surprise indie point ‘n’ click success Machinarium, shame on you! As detailed in my review, it is a wonderful little game that deserves to reach as wide an audience as possible. Furthermore, there is now absolutely no excuse for not adding this adventure to your collection: for those of you still adverse to digital downloads, Amanita Design have teamed up with Mamba Lace Global to offer a retail version of the game. Not only that, but it comes bundled with an impressive collection of additional goodies making it seriously good value for money!

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INTERVIEW – In Conversation With Rudolf Kremers (Co-Creator Of Eufloria)

By Marty Mulrooney

Rudolf_Dog

Following on from our recent review of Eufloria (Version 2.05) on PC, AMO caught up with co-creator Rudolf Kremers to discuss the future of his studio Omni Systems Limited, Eufloria’s pending PSN reboot in 2011 and life as a full-time indie game developer.

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GAME REVIEW – Eufloria (Version 2.05)

By Marty Mulrooney

Eufloria

Eufloria (formerly known as Dyson) is a real-time PC strategy game created by indie developers Alex May and Rudolf Kremers, with music by Brian Grainger. Taking control of multiple ‘seedlings’, players must advance through space one asteroid at a time, fighting enemies, planting ‘Dyson’ trees and building up a powerful, colourful army. Eufloria is available from various online digital distribution outlets.

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BOOK REVIEW – The Art Of The Video Game by Josh Jenisch

By Marty Mulrooney

theartofthevideogame

Film critic Roger Ebert angered many gamers in 2005 when he stated that "the nature of the medium prevents it from moving beyond craftsmanship to the stature of art". Published in 2008, The Art Of The Video Game by Josh Jenisch not only disagrees with this claim, but disproves it by offering examples from a wide range of modern day video games.

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