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Spectre is the twenty-fourth James Bond film and Daniel Craig’s fourth (and quite possibly, final) outing as Ian Fleming’s 007. Once again directed by Sam Mendes (returning after the huge success of Skyfall), the plot features the global criminal organisation Spectre – their first appearance in an Eon Productions film, due to years of legal wrangling, since Diamonds Are Forever in 1971. When a cryptic message from beyond the grave sets Bond into unsanctioned action, a chain reaction is triggered that will propel him around the world and eventually bring him face to face with the author of all his pain…

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GAME REVIEW – Goldeneye 007 (Nintendo Wii)

By Stewart Sutherland

Goldeneye 007 Wii

In 1997, Rareware released Goldeneye 007 for the Nintendo 64 to rave reviews. Based on the blueprint of the film itself, it sold well over 8 million copies and set the groundwork for all console first-person shooters to come after it. It also set the bar for any subsequent Bond games incredibly high. Maybe it was the over-powered James Bond who could carry an entire arsenal and fire two weapons at the same time, or the classic multiplayer mode that guaranteed players good competition between themselves and their friends. Whatever the reason, you would be hard pressed to find a James Bond game released since that was as much fun to play. Now, thirteen years after its debut, Activision releases their own remake of Goldeneye 007 on Nintendo Wii… and it’s different enough to become a classic game all on its own.

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