Tag Archives: Lucasarts

INTERVIEW – In Conversation With Steve Purcell (Creator Of Sam & Max)

By Marty Mulrooney

SteveKittyCU Steve Purcell is an American artist, cartoonist and film/game designer. Perhaps most important of all though, he is also the creator of the hugely popular characters Sam & Max, who have featured in a wide variety of media products over the years including comic books, a TV show and now a return to gaming with their third Season from Telltale Games, launching tomorrow (15th April 2010). He also works at Pixar. What better time to speak to this hugely talented artist and designer? I was recently lucky enough to be able to track Mr Purcell down and pick his brain for the pleasure of AMO’s readers… he even provided us with some fantastic artwork too!

Continue reading

5 Comments

Filed under Alternative Musings, Film, Games, Television

INTERVIEW – In Conversation With Mike Stemmle (Game Designer, Writer and Director) LucasArts 1990-2004, Telltale 2008-Present

By Marty Mulrooney

beardless

CombinedLogo

If you haven’t heard of Mike Stemmle, and still call yourself an adventure fan, then shame on you! As well as working at LucasArts during their glory years, Mr Stemmle is also a member of Telltale, and has recently been working on Tales Of Monkey Island  in the capacity of scriptwriter and designer.

Continue reading

3 Comments

Filed under Alternative Musings, Games

GAME REVIEW – Tales Of Monkey Island: Chapter 4 ‘The Trial And Execution Of Guybrush Threepwood’

By Marty Mulrooney

TOMI-Ep4Opening

At the end of my review for episode 3 of Tales Of Monkey Island last month, which I awarded a whopping 9.5 OUT OF 10, I noted that my only worry now was whether episode 4 would (could?) be even better, or would falter under the pressure being put upon it by fans old and new alike…

Loading up episode 4 this all played on my mind of course, but something else was eating at me from inside that I couldn’t quite put my finger on. Something I couldn’t shake. It may have been the fact Winslow was tied up back on the Narwhal, not to be joining us on our latest adventure. It may have been the new night-time setting, making the once quite appealing, sunny shores of Flotsam almost remind me of the darkest moments of Monkey Island 2, with splendid lighting effects washing over our bound, silent hero. It may even have been Morgan herself, who we knew all along was an enemy, but didn’t want to quite believe would screw us over so nonchalantly. Continue reading

13 Comments

Filed under Games

INTERVIEW – In Conversation With Hannes Appell (LONECLONE VFX, Creator Of The Monkey Island II: Special Uber Edition Youtube Phenomenon!)

By Marty Mulrooney

foto_hannes

The recent release of LucasArt’s The Secret Of Monkey Island: SE (in 2D) and Telltale’s Tales Of Monkey Island (in 3D) have shown that nothing can stop the allure of an aspiring pirate named Guybrush Threepwood fighting an evil ghost/zombie/ demon/ voodo pirate called LeChuck, a phobia of porcelain and a three-headed monkey, all rolled into a traditional point-n-click laugh-fest. Regardless of being 2D, or 3D, the franchise has always done well, and now it’s back with a vengence baby!

But what if you could have the best of both the 2D and 3D worlds all at once? Even more intriguing, what if there was a way to apply some voodoo magic, and completely update the visuals of classic games from the past, whilst still retaining a faithful look and feel to what has gone before?

In our recent interview with Dominic Armato, he whispered oh so gently of a video that allegedly showed just that. A clip that has become a youtube phenomenon, splashed out over various Monkey Island fan sites and game news sites, sending fans into a frenzy. Alternative Magazine Online knew of this video, and of course we linked to it. We decided this wasn’t enough.  We wanted to know more. So we tracked down the man responsible. The man behind the magic. Get ready, ever faithful reader, to witness an interview with Hanns Appell… Continue reading

8 Comments

Filed under Alternative Musings, Games