Tag Archives: Game

GAME REVIEW – The Walking Dead: Michonne – Episode 3: What We Deserve (PC)

By Marty Mulrooney

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Give No Shelter is the third and final episode of The Walking Dead: Michonne, a three-part episodic miniseries from Telltale Games (Tales from the Borderlands, Game of Thronesbased on Robert Kirkman’s best-selling comic books. Can Michonne protect an innocent family from Norma and the vengeful Monroe crew while coming to terms with the haunting loss of her daughters? Only you can decide…

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GAME REVIEW – The Dream Machine: Chapter 5 (PC)

By Marty Mulrooney

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The Dream Machine is a point-and-click adventure game handcrafted from clay and cardboard by Cockroach Inc., a two-man independent Swedish game development studio. Following on from Chapters 1-3 (“not only a game about dreams, but a dream come true for adventure gamers”) and Chapter 4 (“inspired point-and-click storytelling from a small indie studio with big ideas and even bigger dreams”), this penultimate chapter sees Victor continuing his quest to save his pregnant wife and defeat The Dream Machine once and for all.

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GAME REVIEW – The Walking Dead: Michonne – Episode 2: Give No Shelter (PC)

By Marty Mulrooney

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Give No Shelter is the second episode of The Walking Dead: Michonne, a three-part episodic miniseries from Telltale Games (Tales from the Borderlands, Game of Thrones) based on Robert Kirkman’s best-selling comic books. In Episode 2, Michonne, Pete and Sam must run for their lives following a daring escape from the floating colony of Monroe.

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GAME REVIEW – Deponia Doomsday (PC)

By Marty Mulrooney

Deponia Doomsday Euro Box

Deponia Doomsday is the fourth instalment in the Deponia trilogy developed by Daedalic Entertainment… wait a minute, come again?! That’s right! Following on from Deponia, Chaos on Deponia and Goodbye Deponia, Daedalic has surprised fans of the series around the world by releasing yet another point-and-click adventure game starring Marmite anti-hero Rufus. The ending of Goodbye Deponia (the final game of the original trilogy) seemed pretty definitive (and indeed, divisive) so… how is Goodbye Deponia even possible? Two words: time travel!

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