Tag Archives: Adventure Game Studio

INTERVIEW – In Conversation With Remigiusz Michalski (Harvester Games, The Cat Lady)

By Marty Mulrooney

Remigiusz Michalski Interview AMO

Alternative Magazine Online reviewed horror adventure PC game The Cat Lady in early 2013, describing it as “a life-affirming experience thickly coated in death that deserves to be received by as wide an audience as possible.” The game’s creator, Remigiusz Michalski, thinks the following interview is one of the best he’s ever written – after reading his incredibly detailed, frank and insightful answers, it’s hard to disagree. AMO is therefore proud to present an exclusive online interview with auteur adventure game designer Remigiusz Michalski!

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INTERVIEW – In Conversation With Dane Krams (Krams Design, Anna’s Quest Vol. 1: Winfriede’s Tower)

By Marty Mulrooney

DaneKramsInterviewAMO

Alternative Magazine Online recently reviewed Anna’s Quest Vol. 1: Winfriede’s Tower (PC), describing it as “a beautifully drawn, professionally voiced point-and-click adventure that deserves to be played by any self-respecting adventure gamer.” AMO is therefore proud to present an exclusive online interview with Australian game developer Dane Krams, the man behind Krams Design and Anna’s Quest!

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INTERVIEW – In Conversation With Vince Twelve (xii games, Resonance)

By Marty Mulrooney

Vince Twelve Interview - Alternative Magazine Online

Alternative Magazine Online recently reviewed indie point-and-click PC adventure game Resonance, describing it as “the best science fiction adventure game since Gemini Rue.” AMO is therefore proud to present an exclusive online interview with Vince Twelve, founder of xii games and the creative force behind Resonance!

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INTERVIEW – In Conversation With Liam O’Sullivan and Robert Wriedt (Walk Thru Walls Studios, Metal Dead)

By Marty Mulrooney

Wall Thru Walls Studios

Walk Thru Walls is an independent game studio based in Brisbane, Australia. Their debut title Metal Dead, the first in a planned series of comedic, heavy metal influenced, apocalyptic point-and-click adventure games, was recently reviewed by Alternative Magazine Online and described as “a hilarious indie adventure game that successfully embraces the recently oversaturated zombie genre without ever seeming redundant.” AMO is therefore proud to present an exclusive online interview with Liam O’Sullivan and Robert Wriedt, the two-man team that created the game!

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GAME REVIEW – Snakes of Avalon (PC)

By Jamie Downes (Guest Writer)

Snakes of Avalon

If Snakes of Avalon were to be anthropomorphised, there is little doubt that it would instantly be arrested on multiple drink and drug charges. Its continuation as a theoretical being would see it go on to spend mere hours in a rehabilitation clinic before all concerned realised that no amount of help could possibly rectify the situation. Transportation to a mental-health institution would swiftly follow where it would be avoided at all costs; free to live out the remainder of its days in its own alternate universe, visible to no sane member of any population… ever. Returning this review to the real world however, Snakes of Avalon is a traditional point-and-click adventure title made with Adventure Game Studio (AGS); one which sees its unabashed insanity create a charm that is difficult to deny, and all too easy to become entirely engrossed by.

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