Category Archives: Alternative Musings

INTERVIEW – In Conversation With Rhianna Pratchett (Lead Writer, Tomb Raider)

By Marty Mulrooney

RhiannaPratchettInterviewAMO

Rhianna Pratchett is a professional writer who originally started off as a journalist (PC Zone, The Guardian) before becoming a video game scriptwriter (Heavenly Sword, Mirror’s Edge). Alternative Magazine Online recently reviewed the new Tomb Raider reboot (PlayStation 3), describing it as “a flawed game that manages to move past its problems to largely deliver upon the promise of a character-driven epic adventure/inception story.” AMO is therefore proud to present an exclusive online interview with Rhianna Pratchett, Tomb Raider’s lead writer!

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INTERVIEW – In Conversation With Claire Hummel (Concept Artist, BioShock Infinite)

By Marty Mulrooney

ClaireHummelInterview

Claire Hummel is an incredibly talented artist currently working for Microsoft Game Studios Publishing. Claire recently collaborated with Irrational Games on their hit video game BioShock Infinite, helping to design Elizabeth and the Letuce ‘twins’. In Alternative Magazine Online’s recent review of BioShock Infinite, Elizabeth was described as the “game’s secret weapon” – she truly is one of the most well-designed and memorable female video game characters of all time. AMO is therefore proud to present an exclusive online interview with Claire Hummel!

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INTERVIEW – In Conversation With Ben Lo (Concept Artist, BioShock Infinite)

By Marty Mulrooney

BenLoBioShockInfiniteInterview

Ben Lo is a Canadian concept artist at BioWare who previously worked as an ‘Environmental Concept Artist’ at Irrational Games. Ben helped design many of BioShock Infinite’s stunning locations. In Alternative Magazine Online’s recent review of BioShock Infinite, it was noted how “Columbia doesn’t feel like a series of video game levels – it feels like a real place steeped in history and built upon misguided beliefs and plenty of bloodshed.” AMO is therefore proud to present an exclusive online interview with Ben Lo!

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INTERVIEW – In Conversation With Agustin Cordes (ASYLUM: From the designer of Scratches, Senscape)

By Marty Mulrooney

AsylumAgustinCordesInterview

Asylum is ‘a psychological horror adventure inspired by H. P. Lovecraft and set in a massive, decaying mental institute.’ Currently being developed by Senscape, the game was successfully crowd-funded via Kickstarter in late February 2013. Agustin Cordes, the man behind the cult horror adventure game Scratches (which sold over 250,000 copies), seems determined to make this an equally terrifying, albeit much more polished experience for fans of the genre. There will be an entire asylum, with close to 100 rooms, to explore. Alternative Magazine Online is therefore proud to present an exclusive online interview with independent video game designer – and founder of Senscape – Agustin Cordes!

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