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GAME REVIEW – Ghostbusters (Nintendo Wii)

By Stewie Sutherland

WII_L_GhostbustersThe Nintendo Wii has generally parted its users into two categories: gamers, whose libraries have a copy of Super Mario Galaxy, Zelda: Twilight Princess, Smash Bros. Brawl and maybe a tried and true copy of Metroid Prime, and new players, drawn to the machine’s range of fun, innovative motion sensor titles. The living room shelf that has a well-played copy of Wii Sports, Sports Resort, Wii Fit, Carnival Games etc. But Ghostbusters is that very rare title that can belong within both categories quite snuggly.

Red Fly Studio’s version of the game (available on the PS2 as well as Wii) closely follows the Terminal Reality/PS3/Xbox360 versions. The game follows a new recruit, dubbed the “Rookie” by the cast because, according to Murray’s Venkman in the opening intros, “I don’t want to get too attached to this kid – you remember what happened to the last guy?” We never find out but the tone is very… posthumous. The recorded dialogue transfers nicely to the stylised version, with only minimal changes between the versions. While the Wii employs a cartoonier look and feel, it’s still a beautiful game and a lot of fun. Continue reading

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