Tag Archives: Playstation 3

GAME REVIEW – Worms 2: Armageddon (PSN/PlayStation 3)

By Marty Mulrooney

Worms2ArmageddonLogo copy

Worms 2: Armageddon is the latest instalment in the popular Worms franchise from Team 17, released on XBLA in 2009 and finally hitting PSN in 2010. Not to be confused with Worms 2 (1998) or Worms Armageddon (1999), Worms 2: Armageddon is a direct sequel to the XBLA (2007) / PSN (2009) reboot Worms, featuring many of the franchise’s best qualities, as well as showcasing a few improvements of its own.

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GAME REVIEW – Scott Pilgrim vs. the World: The Game (PSN/XBLA)

By Marty Mulrooney

ScottPilgrim_keyart_final_UK

Scott Pilgrim vs. the World: The Game is an old school side-scrolling beat ‘em up based within the Scott Pilgrim universe. For those unfamiliar with Scott Pilgrim, he is the titular hero of his own series of graphic novels created by Bryan Lee O’Malley, which were recently adapted for the big screen by director Edgar Wright in Scott Pilgrim vs. the World (reviewed here). This downloadable PSN/XBLA game is a tie-in of sorts, taking its art direction directly from the source material, with input from both O’Malley and Wright. The end result is a delightful blend of faux-retro excellence that is both addictively compulsive and a stark reminder of gaming years gone by.

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BOOK REVIEW – The Art Of The Video Game by Josh Jenisch

By Marty Mulrooney

theartofthevideogame

Film critic Roger Ebert angered many gamers in 2005 when he stated that "the nature of the medium prevents it from moving beyond craftsmanship to the stature of art". Published in 2008, The Art Of The Video Game by Josh Jenisch not only disagrees with this claim, but disproves it by offering examples from a wide range of modern day video games.

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GAME REVIEW – Kane & Lynch 2: Dog Days (PlayStation 3)

By Marty Mulrooney

Kane & Lynch 2 Dog Days

Kane & Lynch 2: Dog Days is a video game destined to become notorious not only for its copious amounts of bloody violence and mature subject matter, but for the way it has divided critics upon release. Destuctoid.com gave the Xbox 360 version a scathing 1.0 out of 10 review, whereas Edge – a notoriously tough marker – awarded the PS3, Xbox 360 and PC versions with 6 out of 10 each. Although I never picked up the original game (the demo’s cover system felt far too broken) the aesthetic values of the sequel really appealed to me, so I ignored the somewhat negative reviews and picked up the Limited Edition for less than half the RRP (rather worryingly) only two weeks after its UK release.

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