Tag Archives: pc

GAME REVIEW – Embracelet (PC)

By Marty Mulrooney

Embraceletposter

Embracelet is an adventure game created by solo developer and composer Mattis Folkestad, whose previous game Milkmaid of the Milky Way AMO described as “a simple, rhythmic affair of pure pointing and clicking.” I concluded my 2017 review of his charming indie debut by stating: “I would certainly love to see Mattis Folkestad tackling a larger adventure game project in the future.” In 2020, during a global pandemic no less, that larger adventure game project has finally arrived… and it’s rather wonderful.

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GAME REVIEW – Lancelot’s Hangover: The Quest for the Holy Booze (PC)

By Marty Mulrooney

Lancelot's Hangover: The Quest for the Holy Booze

Lancelot’s Hangover: The Quest for the Holy Booze is a comedy point-and-click adventure game created by Belgium indie developer Jean-Baptiste de Clerfayt (be sure to check out AMO’s 2016 interview with Jean-Baptiste here). In Lancelot’s Hangover, players must take control of Lancelot – the sexiest Knight of the Round Table – as he sets out on a quest from God to find the Holy Grail, put some booze in it, and celebrate the biggest party England has ever known!

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GAME REVIEW – Beyond a Steel Sky (PC)

By Marty Mulrooney

Beyond a Steel Sky

Beyond a Steel Sky is the long-awaited and much-anticipated sequel to Revolution Software’s critically acclaimed 1994 science fiction adventure game Beneath a Steel Sky. Set 10 years after the events of the first game, players must once again take control of protagonist Robert Foster as he investigates a sinister plot inside the sprawling metropolis of Union City.

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INTERVIEW – In Conversation With Charles Cecil (Beyond a Steel Sky, Revolution Software)

By Marty Mulrooney

Charles Cecil Interview - Alternative Magazine Online

Following the recent release of Beyond a Steel Sky the sequel to 1994’s Beneath a Steel Sky – on Apple Arcade and Steam, Alternative Magazine Online is proud to present an exclusive online interview with Revolution Software co-founder Charles Cecil. Just some of the topics discussed during our hour-long conversation include: creating a successful follow-up to a cult classic video game over 25 years later; collaborating with Watchmen artist Dave Gibbons; the extraordinary life and music of composer Barrington Pheloung; the benefits of being on Apple Arcade; artificial intelligence and human happiness; and Revolution Software’s future plans for Broken Sword 6.

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