Category Archives: Alternative Musings

INTERVIEW – In Conversation With Gary Goldman (Don Bluth Productions)

By Marty Mulrooney

GaryGoldman

Logo ALTERNATIVE SPEAKS EXCLUSIVELY TO THE STUDIO CO-FOUNDER ABOUT THE PAST, PRESENT AND FUTURE OF DON BLUTH PRODUCTIONS…

Continuing onwards with the resurrection of articles taken from the original print edition of Alternative Magazine (the inspiration for this site!) I am proud to present a chat that took place earlier this year between myself and Gary Goldman, one of the founding fathers of the world-renowned Don Bluth Animation Studio, responsible for such timeless classics as An American Tale and All Dogs Go To Heaven. There is also some exciting new artwork to see from Don Bluth’s achieves, so I hope you all enjoy this exclusive interview!

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INTERVIEW – In Conversation With Merlin Crossingham, Lead Animator At Aardman Animation

By Marty Mulrooney

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Aardman_Logo_pvThis interview was originally published within the print version of Alternative Magazine Online, going towards my media degree (on my 21st Birthday actually, January 09). Since then, Aardman (who recently celebrated their 20th anniversary!) have kindly given me permission to reproduce the interview in full on Alternative Magazine Online’s  rapidly growing site. I hope you enjoy it!

One thing that Alternative learnt during it’s pursuit of an interview with an Aardman employee, was this: they are always busy. But we persevered, and that is how this interview came to fruition. The fact it is conducted via mobile phone whilst the interviewee is on a train only further drives home our point, but we think the results were worthwhile.

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How Call Of Duty: Modern Warfare 2’s Single Player Short-Changed Gamers

By Marty Mulrooney

call-of-duty-modern-warfare-2

I have recently had a terrible time trying to obtain a copy of Modern Warfare 2 for the PS3. To start, my original pre-order went missing in the post, and the retailer I had bought it from was out of stock and couldn’t offer me a replacement. (Only just got my refund today!)

Then, the next copy I ordered came damaged in the post (Hardened Edition) so it had to go back. Then, the retailer (I won’t name them to save embarrassment) took so long to process a replacement, I asked for a refund (still waiting on that, over a week now) and re-ordered again. That one came with a dent as well, so I gave up.

But I digress! I am actually HAPPY all of the above happened, because it somewhat killed the buzz of playing the game on release day, and let me approach the game long after everyone had already played it to death with a less hyped mind. Let’s not beat around the bush either; it is a fantastic game. But it also has some very serious flaws that make me think Infinity Ward were very lazy when it came to creating the single player campaign… (Contains Spoilers!)

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INTERVIEW – In Conversation With Jakub Dvorsky, Founder Of Amanita Design And Creator Of Machinarium

By Marty Mulrooney

jakub_dvorsky_2

Alternative Magazine Online recently reviewed the fantastic Machinarium here, an indie point and click adventure created by Amanita Design. Founded by Samorost 1&2 creator Jakub Dvorsky, the studio’s latest offering has received glowing reviews from the gaming press, showing that even the smallest indie endeavours can reach a larger audience if enough care and attention is given during the creation process.

Featuring exclusive artwork and insight into the creation of Machinarium, Alternative Magazine Online is proud to present an interview with the man behind it all, Jakub Dvorsky. Enjoy!

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Filed under Alternative Musings, Games