Author Archives: Martin Mulrooney

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About Martin Mulrooney

I am a professional writer and editor from the UK. I graduated with a B.A. (Hons) degree in Media and Film in 2009, specialising in Print Journalism and Advanced Screenwriting. I created Alternative Magazine Online soon after.

GAME REVIEW – Gray Matter (PC)

By Marty Mulrooney

GrayMatter

Gray Matter heralds the long-awaited return of Gabriel Knight creator Jane Jensen to the point-and-click adventure genre. Taking place in Oxford, England, players must take control of Samantha Everett, an American magician, and Dr. David Styles, a reclusive neurobiologist, as they unravel a complex plot where science and magic clash with paranormal phenomena. Originally announced in 2003 as Project Jane-J, the game saw numerous delays – as well as a change of developer – before finally seeing its English release in 2011. But was the long wait worthwhile?

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BOOK REVIEW – Dead Space: Martyr by B.K. Evenson

By Marty Mulrooney

DeadSpaceMartyr

Dead Space: Martyr is a science fiction horror novel written by B.K. Evenson. Serving as a prequel to the Electronic Arts Dead Space video game franchise, official tie-in book Dead Space: Martyr tells the origin story of the Black Marker, the Church of Unitology and the legendary Michael Altman.

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GAME REVIEW – Edna & Harvey: The Breakout (PC)

By Marty Mulrooney

Edna and Harvey The Breakout CE UKl

Edna & Harvey: The Breakout is a point-and-click adventure game created by Daedalic Entertainment. Hand drawn in a unique cartoon style, the story follows insane asylum prisoner Edna, along with her stuffed toy rabbit Harvey, as they attempt to escape their involuntary confinement. Originally released in Germany, the English language version was released by Lace Mamba Global on the 21st January 2011.

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INTERVIEW – In Conversation With Joshua Nuernberger (Creator Of Gemini Rue)

By Marty Mulrooney

GeminiRueInterview

AMO recently reviewed indie adventure game Gemini Rue, proclaiming it to be “one of the best adventure games of 2011; visually, aurally and thematically stunning. A phenomenal achievement.” Following on from this review, the game’s creator Joshua Nuernberger was kind enough to join us for a follow-up interview where we discussed the game and its multiple layers in-depth. Warning: This interview contains spoilers.

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