INTERVIEW – In Conversation With Francesco and Maurizio De Angelis (Detective Gallo, Footprints Games)

By Marty Mulrooney

Maurizio and Francesco De Angelis Interview

Detective Gallo is a point-and-click, comic-noir adventure created by Footprints Games that is entirely hand-illustrated and hand-animated. Players take control of Detective Gallo, a feathered and grumpy private eye struggling with a very tricky case involving a multiple plant murder. The game is currently being crowdfunded via Eppela, the Italian crowdfunding platform, with a goal of €15,000. AMO is therefore delighted to present an exclusive online interview with the founders of Footprints Games and authors of Detective Gallo, Francesco De Angelis and Maurizio De Angelis!

Hi Maurizio and Francesco, thank you for your time and welcome to Alternative Magazine Online!

Francesco/Maurizio: Hello and thanks! We’d like to take this chance to greet all the adventurers in the world! 🙂


Can you tell our readers a little bit about yourselves, and your respective roles at Footprints Games?

Francesco: I work as an electronic engineer and I am the “technique soul” of Detective Gallo, since I am the UI developer and script programmer for the game.

Maurizio: I work as scriptwriter and illustrator and I am the “artistic soul” of the game, because I draw characters/backgrounds and animate the characters. We both created the concept and wrote the whole plot of Detective Gallo.

When was Footprints Games founded and how big is the team?

Francesco: Footprints Games is a development team born – as an idea – in 2012, with a great passion towards story-driven videogames and with the goal of telling interactive stories characterised by a taste for narrative. Our company was officially founded in July 2015: since that period we have defined a series of milestones to develop and complete Detective Gallo, our first project.

Maurizio: We (the De Angelis brothers!) are both founders of Footprints Games and authors of Detective Gallo. We also have two freelance collaborators, Mauro Sorghienti as our colour supervisor and Gennaro Nocerino as our soundtrack composer.

You recently announced Detective Gallo – what’s the game all about?

Maurizio: Detective Gallo is a point&click comic-noir adventure which is entirely hand-illustrated and hand-animated, whose protagonist is a feathered and grumpy private eye struggling with a very tricky case.

Francesco: The story is about five exotic plants that have been victims of a serial murder. With the support of his cactus assistant, Thorn, it will be up to Gallo to investigate, interrogating bizarre characters and solving puzzles that will put his insight and his patience to the test.

Where did the idea for Detective Gallo come from?

Maurizio: Since the very beginning, we had the idea to create a comedy-noir game. So, we needed to base the story around a protagonist who would well represent the comic contrast between the noir movie style drama and the entertainment we want to convey to the players. From that, we laughed thinking about a rooster playing the role of a tough detective!


Have you always been fans of adventure games?

Francesco: Yes! 🙂 Our first games were (LucasArts classic) adventure games, and from there our passion for any kind of videogame grew more and more… by the way, adventure games are still in our hearts and have been for a long time!

Is it true that Detective Gallo will be entirely hand-illustrated and hand-animated?

Maurizio: I am the living proof that, yes, the graphics of the game are hand-illustrated and all of the characters’ animations are hand-made. 🙂 Animations are made frame-by-frame according to “old-school” animation principles: we chose that method in order to give our game a true cartoon style.


The screenshots look great – what engine are you using to build the game?

Francesco: To develop Detective Gallo, we are using AGS (Adventure Game Studio) as our engine. We choose it because it is functional to realise old-style adventures, even if I managed to increase the resolution to Full HD and totally changed the interface to a new, more user-friendly version for the players.

What made you decide to fund the game via Eppela, the Italian crowdfunding platform?

Maurizio: Our publisher, Adventure Productions, had previously ran other successful adventure game crowdfunding campaigns with Eppela, so we knew we had a fan-base already in place. Plus, they’ve been so kind as to grant us with €5,000 in co-financing (through Postepay Crowd), so the choice was easy.

What rewards are available to backers?

Francesco: There are 15 rewards. As well as getting the digital/DVD version of the game, you can also get a lot of physical goodies like: the original soundtrack CD, the t-shirt, the flash drive, the ‘Rules of Gallo’ booklet and the art book for the most demanding collectors! But our favourite rewards are the artistic ones: you could be forever in our game with the ‘art in the game’ reward, or even dub a character!

Do you remember the first adventure game you ever played?

Maurizio: Sure, Day of the Tentacle! It was love at first sight when it was running on my old 386!

Francesco: Of course, The Secret of Monkey Island. It is still one of the greatest adventures of all times!


Is it fair to say Italians are big fans of the adventure genre?

Maurizio: Yes, “Adventures” are in Italian gamers’ DNA. We are a people who like to live and create stories of any genre, so it also extends to videogames.

Will there be full voice acting featured in the game?

Francesco: Sure, most definitely! We will take great care of the voice acting. 😉


Who is composing the game’s music? It sounded wonderful in the teaser trailer.

Francesco: Gennaro Nocerino is our soundtrack composer. He has perfectly captured the mood of the game, expressing it with a series of excellent jazz/blues tracks!

You can hear a couple of tracks on SoundCloud:

Thank you for your time – and good luck with the rest of the campaign!

Francesco/Maurizio: Thanks! Let’s keep our fingers crossed. 🙂


For more information about Detective Gallo – and to pledge your support – please visit:


AMO would love to hear your thoughts via the comments section below!
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