Author Archives: Martin Mulrooney

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About Martin Mulrooney

I am a professional writer and editor from the UK. I graduated with a B.A. (Hons) degree in Media and Film in 2009, specialising in Print Journalism and Advanced Screenwriting. I created Alternative Magazine Online soon after.

GAME REVIEW – Cognition: An Erica Reed Thriller – Episode 3: The Oracle (PC)

By Marty Mulrooney

Cognition - Episode 3 The Oracle

Cognition: An Erica Reed Thriller – Episode 3: The Oracle (PC) is the third and penultimate instalment in the Erica Reed series of episodic point-and-click adventure games created by Phoenix Online Studios. Following on directly from Episode 2 (which Alternative Magazine Online described as “a masterfully woven point-and-click adventure thriller”), players must once again take control of Boston-based FBI agent Erica Reed as she tracks down a killer – and this time, players will also take control of the killer too!

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BOOK REVIEW – Dead Space: Salvage by Anthony Johnson and Christopher Shy (Graphic Novel)

By Marty Mulrooney

Dead Space Salvage

Dead Space: Salvage is a graphic novel written by Antony Johnston (Wasteland, Daredevil) with art by Christopher Shy (Soul Stealer). Recently reissued in the UK by Titan Books, the story – set within the same universe as the commercially and critically successful Dead Space video games – follows a group of deep space scavengers called ‘The Magpies’ as they attempt to salvage an abandoned spaceship… the USG Ishimura.

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INTERVIEW – In Conversation With Tom Szirtes (The Realm Kickstarter, Lantern Interactive)

By Marty Mulrooney

TheRealmKickstarterInterview

The Realm is a beautiful new point-and-click adventure game currently being developed by Atomhawk Design and Lantern Interactive. The combined teams hope to raise £195,000 via Kickstarter to fund the game by the 22nd May 2013. In The Realm, players take control of Sarina, ‘a headstrong young girl who leaves the safety of her village to embark on a desperate quest to discover a cure for her sick mother’, and Toru, ‘a legendary giant stone golem’. Together, the unlikely pair begin ‘a treacherous adventure set in a far distant future where the world has been reclaimed by nature.’ AMO is therefore proud to present an exclusive online interview with Lantern Interactive technical director Tom Szirtes!

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INTERVIEW – In Conversation With Ben Lo (Concept Artist, BioShock Infinite)

By Marty Mulrooney

BenLoBioShockInfiniteInterview

Ben Lo is a Canadian concept artist at BioWare who previously worked as an ‘Environmental Concept Artist’ at Irrational Games. Ben helped design many of BioShock Infinite’s stunning locations. In Alternative Magazine Online’s recent review of BioShock Infinite, it was noted how “Columbia doesn’t feel like a series of video game levels – it feels like a real place steeped in history and built upon misguided beliefs and plenty of bloodshed.” AMO is therefore proud to present an exclusive online interview with Ben Lo!

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