Author Archives: Martin Mulrooney

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About Martin Mulrooney

I am a professional writer and editor from the UK. I graduated with a B.A. (Hons) degree in Media and Film in 2009, specialising in Print Journalism and Advanced Screenwriting. I created Alternative Magazine Online soon after.

Mini Interview – Puzzle Agent: What Does Graham Annable Think?

By Marty Mulrooney

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Following on from the success of AMO’s Tales Of Monkey Island mini interviews last year (What Does Dominic Armato Think?) I decided to go out on a limb and invite Grickle creator Graham Annable back to chat with us once more in an exclusive mini interview, this time specifically regarding his new game Puzzle Agent (recently reviewed here). I was delighted when he accepted my offer! As expected, Graham was an absolute pleasure to interview again: he not only reveals his innermost thoughts on the game, but also offers a small glimmer of hope for fans itching to see more of Nelson Tethers in the future…

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GAME REVIEW – The Secret Of Monkey Island: Special Edition

By Marty Mulrooney

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Released last year at the same time at Telltale’s new Tales Of Monkey Island, The Secret Of Monkey Island: Special Edition is a remake by LucasArts of  the adventure game where it all began, in beautiful, fully orchestrated and fully voiced high definition. It is available on PC, Playstation Network, Xbox Live Arcade and iPhone/iPod touch.

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BOOK REVIEW – White Crow by Marcus Sedgwick

By Marty Mulrooney

White Crow Cover

White Crow is the latest novel from award-winning children’s author Marcus Sedgwick, published this month by Orion. I have been finding more and more recently that supposed ‘young adult’ category books are often beating adult novels hands down. I am happy to say that White Crow is no exception. Following the rapidly entwining lives of two young girls in the sleepy English seaside village of Winterfold, it is a story both chilling and beautiful in equal measures.

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GAME REVIEW – Puzzle Agent

By Marty Mulrooney

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Puzzle Agent is Telltale Games’ first foray into their online ‘pilot’ scheme, where they create a single game episode to see how well it works, with a view for later expansion. I don’t think they could have chosen a better starting point! On a technical level at least, Puzzle Agent is stunning: the artwork of Graham Annable brought to life. But of course, any game with the word ‘puzzle’ in its title had better deliver some solid brainteasers…

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